internal bool HasPendingBreakpoints()
{
lock (this) {
if (!reached_main) {
foreach (Event e in events.Values) {
Breakpoint bpt = e as Breakpoint;
if (bpt == null)
continue;
pending_bpts.Add (bpt, BreakpointHandle.Action.Insert);
}
reached_main = true;
}
return pending_bpts.Count > 0;
}
}