Mono.Debugger.Backend.ThreadManager.ThreadManager C# (CSharp) Method

ThreadManager() private method

private ThreadManager ( Debugger debugger ) : System
debugger Debugger
return System
        internal ThreadManager(Debugger debugger)
        {
            this.debugger = debugger;

            thread_hash = Hashtable.Synchronized (new Hashtable ());
            engine_hash = Hashtable.Synchronized (new Hashtable ());
            processes = ArrayList.Synchronized (new ArrayList ());

            pending_events = Hashtable.Synchronized (new Hashtable ());

            last_pending_sigstop = DateTime.Now;
            pending_sigstops = new Dictionary<int,DateTime> ();

            address_domain = AddressDomain.Global;

            wait_event = new ST.AutoResetEvent (false);
            engine_event = new ST.ManualResetEvent (true);
            ready_event = new ST.ManualResetEvent (false);

            event_queue = new DebuggerEventQueue ("event_queue");
            event_queue.DebugFlags = DebugFlags.Wait;

            mono_debugger_server_global_init ();

            wait_thread = new ST.Thread (new ST.ThreadStart (start_wait_thread));
            wait_thread.IsBackground = true;
            wait_thread.Start ();

            inferior_thread = new ST.Thread (new ST.ThreadStart (start_inferior));
            inferior_thread.IsBackground = true;
            inferior_thread.Start ();

            ready_event.WaitOne ();
        }