Mono.Debugger.Backend.BfdDisassembler.DisassembleInstruction C# (CSharp) Method

DisassembleInstruction() public method

public DisassembleInstruction ( TargetMemoryAccess memory, Method method, TargetAddress address ) : AssemblerLine
memory Mono.Debugger.TargetMemoryAccess
method Mono.Debugger.Method
address Mono.Debugger.TargetAddress
return Mono.Debugger.AssemblerLine
        public override AssemblerLine DisassembleInstruction(TargetMemoryAccess memory,
								      Method method,
								      TargetAddress address)
        {
            lock (this) {
                memory_exception = null;
                sb = new StringBuilder ();

                address = new TargetAddress (memory.AddressDomain, address.Address);

                string insn;
                int insn_size;
                try {
                    this.memory = memory;
                    current_method = method;
                    insn_size = bfd_glue_disassemble_insn (handle, address.Address);
                    if (memory_exception != null)
                        return null;
                    insn = sb.ToString ();
                } finally {
                    sb = null;
                    this.memory = null;
                    memory_exception = null;
                    current_method = null;
                }

                Symbol label = null;
                if (process != null)
                    label = process.SymbolTableManager.SimpleLookup (address, true);

                string label_name = null;
                if (label != null)
                    label_name = label.ToString ();

                return new AssemblerLine (
                    label_name, address, (byte) insn_size, insn);
            }
        }