public void SetAssigned (DefiniteAssignmentBitSet vector, bool generatedAssignment) { if (Length == 1) vector.Set (Offset); else vector.Set (Offset, Length); if (!generatedAssignment) IsEverAssigned = true; }
public void SetAssigned (VariableInfo var) { if (!var.IsParameter && IsUnreachable) return; var.SetAssigned (locals); }