public InkGenerator(Vector2 position, Vector2 blobDirection, Color color, int interval, float speed)
: base(position, Vector2.Zero, Vector2.Zero, Vector2.Zero, Vector2.Zero, color, true,
Vector2.One, new List<AnimationSet>
{
new AnimationSet(DRIP, ResourceManager.GetTexture("Generator_Drip"), DRIP_NUM_FRAMES,
DRIP_FRAME_WIDTH, FRAME_DURATION)
},
DRIP, blobDirection.Negate().ToAngle())
{
reloadTimer = interval;
this.interval = interval;
this.blobDirection = blobDirection;
blobSpeed = speed;
blobColor = color;
}