//退出队伍
public void ExitTeam(PlayerObject _play)
{
for (int i = 0; i < mlistMember.Count; i++)
{
PlayerObject play = mlistMember[i];
if (play.GetBaseAttr().player_id == _play.GetBaseAttr().player_id)
{
_play.SetTeam(null);
mlistMember.RemoveAt(i);
break;
}
}
//队伍人数不足就解散队伍
if (mlistMember.Count == 0)
{
DeleteTeam();
}
}