ME3Explorer.KFreonTPFTools3.SaveValidToMod C# (CSharp) Method

SaveValidToMod() private method

private SaveValidToMod ( string saveFile ) : bool
saveFile string
return bool
        private bool SaveValidToMod(string saveFile)
        {
            // KFreon: Return if no valid ones
            if (numValid == 0)
            {
                this.Invoke(new Action(() => MessageBox.Show("No valid textures to save!", "Looks like you need a Quarian", MessageBoxButtons.OK, MessageBoxIcon.Error)));
                return false;
            }

            // KFreon: Update GUI
            this.Invoke(new Action(() =>
            {
                OverallStatusLabel.Text = "Saving .mod...";
                OverallProg.ChangeProgressBar(0, numValid);
            }));

            // KFreon: Get valid textures (defs are not valid)
            List<TPFTexInfo> temp = new List<TPFTexInfo>(LoadedTexes.Where(tex => tex.Valid));

            using (FileStream fs = new FileStream(saveFile, FileMode.Create, FileAccess.Write))
            {
                KFreonLib.Scripting.ModMaker.WriteModHeader(fs, temp.Count);
                foreach (TPFTexInfo tex in temp)
                {
                    KFreonLib.Scripting.ModMaker.ModJob job = tex.CreateModJob(ExecFolder, pathBIOGame);
                    job.WriteJobToFile(fs);
                    OverallProg.IncrementBar();
                    if (cts.IsCancellationRequested)
                        return false;
                }
            }
            return true;
        }
KFreonTPFTools3