LynnaLab.SubTileEditor.PullEverything C# (CSharp) Method

PullEverything() private method

private PullEverything ( ) : void
return void
        void PullEverything()
        {
            if (Area != null) {
                collisionSpinButton.Value = Area.GetTileCollision(TileIndex);
                subTileCollisionEditor.QueueDraw();
            }

            byte flags = subTileViewer.SubTileFlags;

            subTileSpinButton.Value = subTileViewer.SubTileIndex;
            areaEditor.subTileGfxViewer.SelectedIndex = subTileViewer.SubTileIndex^0x80;

            paletteSpinButton.Value = flags&7;
            flipXCheckButton.Active = ((flags & 0x20) != 0);
            flipYCheckButton.Active = ((flags & 0x40) != 0);
            priorityCheckButton.Active = ((flags & 0x80) != 0);
            bankCheckButton.Active = ((flags & 0x08) != 0);
        }