void LoadPaletteHeaderGroup(PaletteHeaderGroup group)
{
PaletteHeaderData header = group.FirstPaletteHeader;
bool next = true;
while (next)
{
RgbData data = header.Data;
for (int i = header.FirstPalette; i < header.FirstPalette + header.NumPalettes; i++)
{
for (int j = 0; j < 4; j++)
{
paletteBuffer[(int)header.PaletteType][i][j] = data.Color;
data = data.NextData as RgbData;
}
}
next = false;
if (header.ShouldHaveNext())
{
PaletteHeaderData nextHeader = header.NextData as PaletteHeaderData;
if (nextHeader != null)
{
header = nextHeader;
next = true;
}
// Might wanna print a warning if no next value is found
}
}
}