Lucene.Net.Store.FSDirectory.Dispose C# (CSharp) Method

Dispose() public method

Closes the store to future operations.
public Dispose ( ) : void
return void
        public override void Dispose()
        {
            isOpen = false;
        }

Usage Example

示例#1
0
        public virtual void TestDirectInstantiation()
        {
            DirectoryInfo path = CreateTempDir("testDirectInstantiation");

            byte[] largeBuffer = new byte[Random().Next(256 * 1024)], largeReadBuffer = new byte[largeBuffer.Length];
            for (int i = 0; i < largeBuffer.Length; i++)
            {
                largeBuffer[i] = (byte)i; // automatically loops with modulo
            }

            var dirs = new FSDirectory[] { new SimpleFSDirectory(path, null), new NIOFSDirectory(path, null), new MMapDirectory(path, null) };

            for (int i = 0; i < dirs.Length; i++)
            {
                FSDirectory dir = dirs[i];
                dir.EnsureOpen();
                string      fname    = "foo." + i;
                string      lockname = "foo" + i + ".lck";
                IndexOutput @out     = dir.CreateOutput(fname, NewIOContext(Random()));
                @out.WriteByte((byte)(sbyte)i);
                @out.WriteBytes(largeBuffer, largeBuffer.Length);
                @out.Dispose();

                for (int j = 0; j < dirs.Length; j++)
                {
                    FSDirectory d2 = dirs[j];
                    d2.EnsureOpen();
                    Assert.IsTrue(SlowFileExists(d2, fname));
                    Assert.AreEqual(1 + largeBuffer.Length, d2.FileLength(fname));

                    // don't do read tests if unmapping is not supported!
                    if (d2 is MMapDirectory && !((MMapDirectory)d2).UseUnmap)
                    {
                        continue;
                    }

                    IndexInput input = d2.OpenInput(fname, NewIOContext(Random()));
                    Assert.AreEqual((byte)i, input.ReadByte());
                    // read array with buffering enabled
                    Arrays.Fill(largeReadBuffer, (byte)0);
                    input.ReadBytes(largeReadBuffer, 0, largeReadBuffer.Length, true);
                    Assert.AreEqual(largeBuffer, largeReadBuffer);
                    // read again without using buffer
                    input.Seek(1L);
                    Arrays.Fill(largeReadBuffer, (byte)0);
                    input.ReadBytes(largeReadBuffer, 0, largeReadBuffer.Length, false);
                    Assert.AreEqual(largeBuffer, largeReadBuffer);
                    input.Dispose();
                }

                // delete with a different dir
                dirs[(i + 1) % dirs.Length].DeleteFile(fname);

                for (int j = 0; j < dirs.Length; j++)
                {
                    FSDirectory d2 = dirs[j];
                    Assert.IsFalse(SlowFileExists(d2, fname));
                }

                Lock @lock = dir.MakeLock(lockname);
                Assert.IsTrue(@lock.Obtain());

                for (int j = 0; j < dirs.Length; j++)
                {
                    FSDirectory d2    = dirs[j];
                    Lock        lock2 = d2.MakeLock(lockname);
                    try
                    {
                        Assert.IsFalse(lock2.Obtain(1));
                    }
                    catch (LockObtainFailedException e)
                    {
                        // OK
                    }
                }

                @lock.Dispose();

                // now lock with different dir
                @lock = dirs[(i + 1) % dirs.Length].MakeLock(lockname);
                Assert.IsTrue(@lock.Obtain());
                @lock.Dispose();
            }

            for (int i = 0; i < dirs.Length; i++)
            {
                FSDirectory dir = dirs[i];
                dir.EnsureOpen();
                dir.Dispose();
                Assert.IsFalse(dir.IsOpen);
            }
        }