public LuaBaseRef TryGetLuaRef(int reference)
{
WeakReference weak = null;
if (funcRefMap.TryGetValue(reference, out weak))
{
if (weak.IsAlive)
{
LuaBaseRef luaRef = (LuaBaseRef)weak.Target;
if (luaRef.IsAlive)
{
luaRef.AddRef();
return(luaRef);
}
}
funcRefMap.Remove(reference);
}
return(null);
}