KillingGame.CrimeScene.CrimeObject.Apply C# (CSharp) Method

Apply() public method

public Apply ( ) : void
return void
        public void Apply()
        {
            Collider2D coll = gameObject.GetComponent<Collider2D>();
            if (coll != null)
                DestroyImmediate(coll);
            if (!isItem)
            {
                GetComponent<SpriteRenderer>().sprite = baseSprite;
                gameObject.AddComponent<PolygonCollider2D>();
            }
            transform.localPosition = Vector3.zero;
        }