private WriteStreamHeader ( uint &offset, TextSegment heap, string name ) : void | ||
offset | uint | |
heap | TextSegment | |
name | string | |
return | void |
void WriteStreamHeader (ref uint offset, TextSegment heap, string name)
{
var length = (uint) text_map.GetLength (heap);
if (length == 0)
return;
WriteUInt32 (offset);
WriteUInt32 (length);
WriteBytes (GetZeroTerminatedString (name));
offset += length;
}