public HPoint Sub(HPoint p) { return new HPoint() { X = X - p.X, Y = Y - p.Y }; }
private HPoint CompensatePen(HPoint size) { if (PenWidthCompensation > 0) { size = size.Sub(new HPoint((int)(1000 * PenWidthCompensation), (int)(1000 * PenWidthCompensation))); } return size; }