HelloWorld.UnitExtensions.NewUnit C# (CSharp) Method

NewUnit() public static method

public static NewUnit ( this place, System.Guid descriptorId, System.Guid playerId = null ) : Unit
place this
descriptorId System.Guid
playerId System.Guid
return Unit
    public static Unit NewUnit( this Place place, Guid descriptorId, Guid? playerId = null )
    {

      var descriptor = GameHost.GameRules.GetDataItem<UnitDescriptor>( descriptorId );
      var owner = playerId ?? place.Owner ?? Guid.Empty;

      if ( owner == Guid.Empty )
        throw new ArgumentNullException( "playerId", "无法从地块找到单位所有者,必须指定单位所有玩家" );


      return Unit.CreateUnit( place.DataService, descriptor, owner, place.Coordinate, Guid.NewGuid(), place.DataService.NameService.AllocateName() );
    }
UnitExtensions