HelloWorld.TextFileMessageService.GetMessages C# (CSharp) Method

GetMessages() public method

public GetMessages ( System.Guid playerId, System.DateTime startTime ) : IEnumerable
playerId System.Guid
startTime System.DateTime
return IEnumerable
        public IEnumerable<GameMessageEntry> GetMessages( Guid playerId, DateTime? startTime )
        {
            var messages =
            LoadMessages( Path.Combine( RootPath, playerId + ".message" ) )
              .Concat( LoadMessages( Path.Combine( RootPath, "annoucement.message" ) ) )
              .OrderByDescending( item => item.NotifyTime );

              if ( startTime == null )
            return messages.ToArray();

              else
            return messages.SkipWhile( item => item.NotifyTime > startTime ).ToArray();
        }