public Place GetPlace( Coordinate coordinate )
{
lock ( _sync )
{
Place place;
if ( places.TryGetValue( coordinate, out place ) )
return place;
var filepath = Path.ChangeExtension( Path.Combine( placesDirectory, coordinate.ToString() ), _extensions );
var data = JsonDataItem.LoadData( filepath, new { CheckPoint = DateTime.UtcNow } );
place = GameHost.GameRules.CreatePlace( coordinate );
place.InitializeData( this, data );
return place;
}
}