HelixToolkit.Wpf.PieSliceVisual3D.Tessellate C# (CSharp) Method

Tessellate() protected method

Do the tesselation and return the MeshGeometry3D.
protected Tessellate ( ) : System.Windows.Media.Media3D.MeshGeometry3D
return System.Windows.Media.Media3D.MeshGeometry3D
        protected override MeshGeometry3D Tessellate()
        {
            var pts = new List<Point3D>();
            var right = Vector3D.CrossProduct(this.UpVector, this.Normal);
            for (int i = 0; i < this.ThetaDiv; i++)
            {
                double angle = this.StartAngle + (this.EndAngle - this.StartAngle) * i / (this.ThetaDiv - 1);
                double angleRad = angle / 180 * Math.PI;
                Vector3D dir = right * Math.Cos(angleRad) + this.UpVector * Math.Sin(angleRad);
                pts.Add(this.Center + dir * this.InnerRadius);
                pts.Add(this.Center + dir * this.OuterRadius);
            }

            var b = new MeshBuilder(false, false);
            b.AddTriangleStrip(pts);
            return b.ToMesh();
        }
PieSliceVisual3D