Goedel.Mesh.HelloResponse.SerializeX C# (CSharp) Method

SerializeX() public method

Serialize this object to the specified output stream. Unlike the Serlialize() method, this method is not inherited from the parent class allowing a specific version of the method to be called.
public SerializeX ( Writer _Writer, bool _wrap, bool &_first ) : void
_Writer Writer Output stream
_wrap bool If true, output is wrapped with object /// start and end sequences '{ ... }'.
_first bool If true, item is the first entry in a list.
return void
		public new void SerializeX (Writer _Writer, bool _wrap, ref bool _first) {
			if (_wrap) {
				_Writer.WriteObjectStart ();
				}
			((MeshResponse)this).SerializeX(_Writer, false, ref _first);
			if (Version != null) {
				_Writer.WriteObjectSeparator (ref _first);
				_Writer.WriteToken ("Version", 1);
					Version.Serialize (_Writer, false);
				}
			if (Alternates != null) {
				_Writer.WriteObjectSeparator (ref _first);
				_Writer.WriteToken ("Alternates", 1);
				_Writer.WriteArrayStart ();
				bool _firstarray = true;
				foreach (var _index in Alternates) {
					_Writer.WriteArraySeparator (ref _firstarray);
					// This is an untagged structure. Cannot inherit.
                    //_Writer.WriteObjectStart();
                    //_Writer.WriteToken(_index.Tag(), 1);
					bool firstinner = true;
					_index.Serialize (_Writer, true, ref firstinner);
                    //_Writer.WriteObjectEnd();
					}
				_Writer.WriteArrayEnd ();
				}

			if (_wrap) {
				_Writer.WriteObjectEnd ();
				}
			}