private HandleRequestNickname ( |
||
msg | ||
handle | int | |
seq | uint | |
return | void |
private void HandleRequestNickname(NodeMessage msg, int handle, uint seq)
{
GameFrameworkMessage.NodeMessageWithAccount nickMsg = msg.m_NodeHeader as GameFrameworkMessage.NodeMessageWithAccount;
if (null != nickMsg) {
GameFrameworkMessage.RequestNickname protoData = msg.m_ProtoData as GameFrameworkMessage.RequestNickname;
if (null != protoData) {
m_UserProcessScheduler.DefaultUserThread.QueueAction(m_UserProcessScheduler.DoRequestNickname, nickMsg.m_Account);
}
}
}