GameFramework.UserServer.HandleRequestNickname C# (CSharp) Method

HandleRequestNickname() private method

private HandleRequestNickname ( NodeMessage msg, int handle, uint seq ) : void
msg NodeMessage
handle int
seq uint
return void
        private void HandleRequestNickname(NodeMessage msg, int handle, uint seq)
        {
            GameFrameworkMessage.NodeMessageWithAccount nickMsg = msg.m_NodeHeader as GameFrameworkMessage.NodeMessageWithAccount;
            if (null != nickMsg) {
                GameFrameworkMessage.RequestNickname protoData = msg.m_ProtoData as GameFrameworkMessage.RequestNickname;
                if (null != protoData) {
                    m_UserProcessScheduler.DefaultUserThread.QueueAction(m_UserProcessScheduler.DoRequestNickname, nickMsg.m_Account);
                }
            }
        }