GameFramework.UserPool.Init C# (CSharp) Method

Init() private method

private Init ( uint pool_size ) : bool
pool_size uint
return bool
        internal bool Init(uint pool_size)
        {
            pool_size_ = pool_size;
              free_size_ = pool_size_;
              data_pool_ = new User[pool_size];
              for (uint i = 0; i < pool_size; ++i) {
            data_pool_[i] = new User();
            data_pool_[i].LocalID = i;
            data_pool_[i].IsIdle = true;
              }
              this_lock_ = new object();
              return true;
        }