GameFramework.SpaceInfoView.CreateActor C# (CSharp) Method

CreateActor() private method

private CreateActor ( int objId, string model ) : void
objId int
model string
return void
        private void CreateActor(int objId, string model)
        {
            m_ObjId = objId;
            m_Actor = ResourceSystem.Instance.NewObject(model) as GameObject;
            if (null != m_Actor) {
                m_NavMeshAgent = m_Actor.GetComponent<NavMeshAgent>();
                if (null != m_NavMeshAgent) {
                    m_NavMeshAgent = m_Actor.AddComponent<NavMeshAgent>();
                }
                if (null != m_NavMeshAgent) {
                    m_NavMeshAgent.obstacleAvoidanceType = ObstacleAvoidanceType.NoObstacleAvoidance;
                }
            }
        }