private void CreateActor(int objId, string model)
{
m_ObjId = objId;
m_Actor = ResourceSystem.Instance.NewObject(model) as GameObject;
if (null != m_Actor) {
m_NavMeshAgent = m_Actor.GetComponent<NavMeshAgent>();
if (null != m_NavMeshAgent) {
m_NavMeshAgent = m_Actor.AddComponent<NavMeshAgent>();
}
if (null != m_NavMeshAgent) {
m_NavMeshAgent.obstacleAvoidanceType = ObstacleAvoidanceType.NoObstacleAvoidance;
}
}
}