private PauseSkill ( int actorId, int skillId, int seq, bool pause ) : void | ||
actorId | int | |
skillId | int | |
seq | int | |
pause | bool | |
return | void |
internal void PauseSkill(int actorId, int skillId, int seq, bool pause)
{
EntityInfo obj = m_Scene.EntityController.GetGameObject(actorId);
if (null != obj) {
SkillLogicInfo logicInfo = m_SkillLogicInfos.Find(info => info.GfxObj == obj && info.SkillId == skillId && info.Seq == seq);
if (null != logicInfo) {
logicInfo.IsPaused = pause;
}
}
}