GameFramework.SceneLoadThread.OnTick C# (CSharp) Method

OnTick() protected method

protected OnTick ( ) : void
return void
        protected override void OnTick()
        {
            try {
            long curTime = TimeUtility.GetLocalMilliseconds();
            if (m_LastTickTime != 0) {
              long elapsedTickTime = curTime - m_LastTickTime;
              if (elapsedTickTime > c_WarningTickTime) {
            LogSys.Log(LOG_TYPE.MONITOR, "SceneLoadThread Tick:{0}", elapsedTickTime);
              }
            }
            m_LastTickTime = curTime;

            if (m_LastLogTime + 60000 < curTime) {
              m_LastLogTime = curTime;

              DebugPoolCount((string msg) => {
            LogSys.Log(LOG_TYPE.INFO, "SceneLoadThread.ActionQueue {0}", msg);
              });
              LogSys.Log(LOG_TYPE.MONITOR, "SceneLoadThread.ActionQueue Current Action {0}", this.CurActionNum);
            }
              } catch (Exception ex) {
            LogSys.Log(LOG_TYPE.ERROR, "Exception {0}\n{1}", ex.Message, ex.StackTrace);
              }
        }