private void LoadObjects()
{
LogSys.Log(LOG_TYPE.DEBUG, "Scene {0} start Running.", m_SceneResId);
m_GameTime.Start();
m_SceneContext.StartTime = m_GameTime.StartTime;
for (int campId = (int)CampIdEnum.Friendly; campId <= (int)CampIdEnum.Red; ++campId) {
int key = this.SceneResId * 10 + campId;
List<TableConfig.LevelMonster> monsters;
if (TableConfig.LevelMonsterProvider.Instance.TryGetValue(key, out monsters)) {
for (int i = 0; i < monsters.Count; ++i) {
TableConfig.LevelMonster monster = monsters[i];
if (null != monster) {
TableConfig.Actor actor = TableConfig.ActorProvider.Instance.GetActor(monster.actorID);
if (null != actor) {
int unitId = campId * 10000 + i;
EntityInfo npc = EntityManager.AddEntity(unitId, campId, actor, (int)AiStateLogicId.Entity_General);
if (null != npc) {
npc.IsPassive = monster.passive;
npc.LevelMonsterData = monster;
npc.SetLevel(monster.level);
npc.GetMovementStateInfo().SetPosition2D(monster.x, monster.y);
npc.GetMovementStateInfo().SetFaceDir(Geometry.DegreeToRadian(monster.dir));
}
}
}
}
}
}
ServerStorySystem.ThreadInitMask();
m_StorySystem.ClearStoryInstancePool();
m_StorySystem.PreloadSceneStories();
m_StorySystem.StartStory("local_main");
m_StorySystem.StartStory("story_main");
}