private ChangeRoomScene ( int roomid, int sceneId ) : void | ||
roomid | int | |
sceneId | int | |
return | void |
internal void ChangeRoomScene(int roomid, int sceneId)
{
bool isFieldThread;
int ix = GetActiveRoomThreadIndex(roomid, out isFieldThread);
if (ix >= 0 && !isFieldThread) {
RoomThread thread = roomthread_list_[ix];
thread.QueueAction(thread.ChangeRoomScene, roomid, sceneId, (MyAction<bool>)((bool success) => {
}));
}
}