GameFramework.Geometry3D.GetCenter C# (CSharp) Method

GetCenter() public static method

public static GetCenter ( ScriptRuntime fvPos1, ScriptRuntime fvPos2 ) : ScriptRuntime.Vector3
fvPos1 ScriptRuntime
fvPos2 ScriptRuntime
return ScriptRuntime.Vector3
        public static ScriptRuntime.Vector3 GetCenter(ScriptRuntime.Vector3 fvPos1, ScriptRuntime.Vector3 fvPos2)
        {
            ScriptRuntime.Vector3 fvRet = new ScriptRuntime.Vector3();

              fvRet.X = (fvPos1.X + fvPos2.X) / 2.0f;
              fvRet.Y = (fvPos1.Y + fvPos2.Y) / 2.0f;
              fvRet.Z = (fvPos1.Z + fvPos2.Z) / 2.0f;

              return fvRet;
        }
Geometry3D