public static ScriptRuntime.Vector3 GetCenter(ScriptRuntime.Vector3 fvPos1, ScriptRuntime.Vector3 fvPos2) { ScriptRuntime.Vector3 fvRet = new ScriptRuntime.Vector3(); fvRet.X = (fvPos1.X + fvPos2.X) / 2.0f; fvRet.Y = (fvPos1.Y + fvPos2.Y) / 2.0f; fvRet.Z = (fvPos1.Z + fvPos2.Z) / 2.0f; return fvRet; }