static public int HasCombatNpcAlive(IntPtr l)
{
try {
GameFramework.EntityManager self = (GameFramework.EntityManager)checkSelf(l);
var ret = self.HasCombatNpcAlive();
pushValue(l, true);
pushValue(l, ret);
return(2);
}
catch (Exception e) {
return(error(l, e));
}
}