GameFramework.DataDML.LoadAll C# (CSharp) Method

LoadAll() static private method

static private LoadAll ( int msgId, int start, int count ) : List
msgId int
start int
count int
return List
        internal static List<GeneralRecordData> LoadAll(int msgId, int start, int count)
        {
            if(start<0)
                start=0;
            if(count<=0)
                count=int.MaxValue;
            switch(msgId){
                case (int)DataEnum.TableAccount:
                    return LoadAllTableAccount(start, count);
                case (int)DataEnum.TableActivationCode:
                    return LoadAllTableActivationCode(start, count);
                case (int)DataEnum.TableFriendInfo:
                    return LoadAllTableFriendInfo(start, count);
                case (int)DataEnum.TableGlobalData:
                    return LoadAllTableGlobalData(start, count);
                case (int)DataEnum.TableGlobalParam:
                    return LoadAllTableGlobalParam(start, count);
                case (int)DataEnum.TableGuid:
                    return LoadAllTableGuid(start, count);
                case (int)DataEnum.TableItemInfo:
                    return LoadAllTableItemInfo(start, count);
                case (int)DataEnum.TableMailInfo:
                    return LoadAllTableMailInfo(start, count);
                case (int)DataEnum.TableMailStateInfo:
                    return LoadAllTableMailStateInfo(start, count);
                case (int)DataEnum.TableMemberInfo:
                    return LoadAllTableMemberInfo(start, count);
                case (int)DataEnum.TableNicknameInfo:
                    return LoadAllTableNicknameInfo(start, count);
                case (int)DataEnum.TableUserInfo:
                    return LoadAllTableUserInfo(start, count);
            }
            return null;
        }