GameFramework.CharacterStateUtility.FromString C# (CSharp) Method

FromString() public static method

public static FromString ( string name ) : CharacterState_Type
name string
return CharacterState_Type
        public static CharacterState_Type FromString(string name)
        {
            if (name.CompareTo("invincible") == 0) {
                return CharacterState_Type.CST_Invincible;
            } else if (name.CompareTo("fixedposition") == 0) {
                return CharacterState_Type.CST_FixedPosition;
            } else if (name.CompareTo("silence") == 0) {
                return CharacterState_Type.CST_Silence;
            } else if (name.CompareTo("sleep") == 0) {
                return CharacterState_Type.CST_Sleep;
            } else if (name.CompareTo("hidden") == 0) {
                return CharacterState_Type.CST_Hidden;
            } else if(name.StartsWith(c_state_bit_prefix)) {
                int bit = int.Parse(name.Substring(c_state_bit_prefix.Length));
                return (CharacterState_Type)(1 << (bit - 1));
            } else {
                return (CharacterState_Type)0;
            }
        }

Usage Example

示例#1
0
        internal void AddState(int objId, string state)
        {
            EntityInfo entity = m_Scene.EntityManager.GetEntityInfo(objId);

            if (null != entity)
            {
                entity.SetStateFlag(Operate_Type.OT_AddBit, CharacterStateUtility.FromString(state));
            }
        }
All Usage Examples Of GameFramework.CharacterStateUtility::FromString
CharacterStateUtility