private void OnAiPursue(EntityInfo npc, ScriptRuntime.Vector3 target)
{
Scene scene = npc.SceneContext.CustomData as Scene;
if (null != scene) {
npc.GetMovementStateInfo().TargetPosition = target;
float dir = Geometry.GetYRadian(npc.GetMovementStateInfo().GetPosition3D(), target);
npc.GetMovementStateInfo().SetFaceDir(dir);
npc.GetMovementStateInfo().SetMoveDir(dir);
npc.GetMovementStateInfo().IsMoving = true;
if (npc.GetMovementStateInfo().IsMoveStatusChanged) {
npc.GetMovementStateInfo().IsMoveStatusChanged = false;
Msg_RC_NpcMove npcMoveBuilder = DataSyncUtility.BuildNpcMoveMessage(npc);
if (null != npcMoveBuilder)
scene.NotifyAllUser(RoomMessageDefine.Msg_RC_NpcMove, npcMoveBuilder);
}
}
}