private void SkillCommandHandler(EntityInfo entity, long deltaTime)
{
AiData_General data = GetAiData(entity);
if (null != data) {
AiLogicUtility.DoSkillCommandState(entity, deltaTime, this, data.ManualSkillId);
if (data.ManualSkillId > 0)
data.ManualSkillId = 0;
} else {
ChangeToState(entity, (int)AiStateId.Idle);
}
}