GameFramework.AiLogic_Npc_Member.SkillCommandHandler C# (CSharp) Method

SkillCommandHandler() private method

private SkillCommandHandler ( EntityInfo entity, long deltaTime ) : void
entity EntityInfo
deltaTime long
return void
        private void SkillCommandHandler(EntityInfo entity, long deltaTime)
        {
            AiData_General data = GetAiData(entity);
            if (null != data) {
                AiLogicUtility.DoSkillCommandState(entity, deltaTime, this, data.ManualSkillId);
                if (data.ManualSkillId > 0)
                    data.ManualSkillId = 0;
            } else {
                ChangeToState(entity, (int)AiStateId.Idle);
            }
        }