public Fleet(GameStatistic statistics, System.Int32 ships, Player owner, UnityEngine.Vector3 position, Link link)
{JustEntered = false;
frame = World.frame;
UnityFleet = UnityFleet.Instantiate(position,link.Destination.Position);
Statistics = statistics;
Ships = ships;
Owner = owner;
Link = link;
}
public System.Boolean Destroyed{ get { return UnityFleet.Destroyed; }