public override ActionType GetBestAction(Game game)
{
ActionType a1 = primary.GetBestAction(game);
ActionType a2 = secondary.GetBestAction(game);
if (a1 != a2 && !IsDiff)
{
List<ActionEv> l1 = primary.GetActions(game);
List<ActionEv> l2 = secondary.GetActions(game);
int m = 0;
if (l1 != null) m = l1.Count;
if (l2 != null && l2.Count > m) m = l2.Count;
Console.WriteLine("STRATEGY MISMATCH");
Console.WriteLine();
Console.WriteLine(game.ToString());
Console.WriteLine(string.Format("{0,-25} {1,-25}", primary.GetType(), secondary.GetType()));
Console.WriteLine();
Console.WriteLine(string.Format("{0,-25} {1,-25}", a1, a2));
Console.WriteLine();
for (int i = 0; i < m; i++)
{
ActionEv e1 = new ActionEv(), e2 = new ActionEv();
if (l1 != null && i < l1.Count) e1 = l1[i];
if (l2 != null && i < l2.Count) e2 = l2[i];
Console.WriteLine(string.Format("{0,-25} {1,-25}", e1, e2));
}
Console.WriteLine();
Console.WriteLine();
Console.WriteLine();
}
return a1;
}