void RestoreFromBest()
{
Data.Strategy = strategyBest.Clone();
Data.Strategy.PropertiesStatus = strategyBest.PropertiesStatus;
for (int slot = 0; slot < strategyBest.Slots; slot++)
Data.Strategy.Slot[slot].SlotStatus = strategyBest.Slot[slot].SlotStatus;
RecalculateSlots();
}