public void SetupHeaders(List<string> headers)
{
headers.AddRange(new string[]
{
"Core/Log.h",
"Core/Extension.h",
"Core/Reflection.h",
"Core/Serialization.h",
"Core/Archive.h",
"Core/Stream.h",
"Core/String.h",
"Core/FileWatcher.h",
"Core/Math/Color.h",
"Core/Math/BoundingBox.h",
"Core/Math/Frustum.h",
"Core/Math/Plane.h",
"Core/Math/Ray.h",
"Core/Network/Network.h",
"Core/Network/Host.h",
"Core/Network/Session.h",
"Core/Network/SessionManager.h",
"Core/Network/Packet.h",
"Core/Network/Peer.h",
"Resources/Resource.h",
"Resources/ResourceLoader.h",
"Resources/ResourceManager.h",
"Graphics/Resources/Image.h",
"Graphics/Graphics.h",
"Graphics/GeometryBuffer.h",
"Graphics/RenderContext.h",
"Graphics/RenderDevice.h",
"Graphics/RenderBatch.h",
"Graphics/RenderQueue.h",
"Graphics/RenderTarget.h",
"Graphics/RenderView.h",
"Graphics/RenderBackend.h",
"Graphics/RenderBuffer.h",
"Graphics/Texture.h",
"Engine/Geometry/DebugGeometry.h",
"Engine/Resources/Font.h",
"Engine/Scene/Entity.h",
"Engine/Scene/Group.h",
"Engine/Scene/Component.h",
"Engine/Scene/Transform.h",
"Engine/Scene/Geometry.h",
"Engine/Scene/Camera.h",
"Engine/Scene/Scene.h",
"Engine/Engine.h",
"Engine/PlatformManager.h",
"Engine/Window/Menu.h",
"Engine/Window/Window.h",
"Engine/Window/WindowManager.h",
"Engine/Input/InputManager.h",
"Engine/Input/Keyboard.h",
"Engine/Input/Mouse.h",
"Engine/Resources/TrueTypeFont.h",
"Engine/Texture/TextureAtlas.h"
});
}