public static List<IBehaviorContainer> GetAllContainersReferencingBehavior(string behaviorName)
{
List<IBehaviorContainer> containers = new List<IBehaviorContainer>();
//for (int i = 0; i < ObjectFinder.Self.GlueProject.Entities.Count; i++)
//{
// EntitySave entitySave = ObjectFinder.Self.GlueProject.Entities[i];
// if (entitySave.ContainsBehavior(behaviorName))
// {
// containers.Add(entitySave);
// }
//}
//for (int i = 0; i < ObjectFinder.Self.GlueProject.Screens.Count; i++)
//{
// ScreenSave screenSave = ObjectFinder.Self.GlueProject.Screens[i];
// if (screenSave.ContainsBehavior(behaviorName))
// {
// containers.Add(screenSave);
// }
//}
return containers;
}