public FixedDistanceJoint ( Body body, Vector2 bodyAnchor, Vector2 worldAnchor ) : System | ||
body | Body | The body. |
bodyAnchor | Vector2 | The body anchor. |
worldAnchor | Vector2 | The world anchor. |
return | System |
public FixedDistanceJoint(Body body, Vector2 bodyAnchor, Vector2 worldAnchor)
: base(body)
{
JointType = JointType.FixedDistance;
LocalAnchorA = bodyAnchor;
LocalAnchorB = worldAnchor;
// Calculate the length
Vector2 d = WorldAnchorB - WorldAnchorA;
Length = d.Length();
}