FairyGUI.MaterialManager.MaterialManager C# (CSharp) Method

MaterialManager() public method

public MaterialManager ( NTexture texture ) : System.Collections.Generic
texture NTexture
return System.Collections.Generic
        public MaterialManager(NTexture texture)
        {
            this.texture = texture;

            _pools = new MaterialPool[7];
            _pools[0] = new MaterialPool(this, null, false); //none
            _pools[1] = new MaterialPool(this, GRAYED, false); //grayed
            _pools[2] = new MaterialPool(this, CLIPPED, false); //clipped
            _pools[3] = new MaterialPool(this, CLIPPED_GRAYED, false); //clipped+grayed
            _pools[4] = new MaterialPool(this, SOFT_CLIPPED, false); //softClipped
            _pools[5] = new MaterialPool(this, SOFT_CLIPPED_GRAYED, false); //softClipped+grayed
            _pools[6] = new MaterialPool(this, ALPHA_MASK, true); //stencil mask
        }