public GearBase GetGear(int index)
{
GearBase gear = _gears[index];
if (gear == null)
{
switch (index)
{
case 0:
gear = new GearDisplay(this);
break;
case 1:
gear = new GearXY(this);
break;
case 2:
gear = new GearSize(this);
break;
case 3:
gear = new GearLook(this);
break;
case 4:
gear = new GearColor(this);
break;
case 5:
gear = new GearAnimation(this);
break;
case 6:
gear = new GearText(this);
break;
case 7:
gear = new GearIcon(this);
break;
default:
throw new System.Exception("FairyGUI: invalid gear index!");
}
_gears[index] = gear;
}
return gear;
}