public override void Dispose() { _pool.Clear(); if (_virtualListChanged != 0) Timers.inst.Remove(this.RefreshVirtualList); base.Dispose(); }
static public int Dispose(IntPtr l) { try { FairyGUI.GList self = (FairyGUI.GList)checkSelf(l); self.Dispose(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }