static public int TransformPoint(IntPtr l)
{
try {
FairyGUI.DisplayObject self = (FairyGUI.DisplayObject)checkSelf(l);
UnityEngine.Vector2 a1;
checkType(l, 2, out a1);
FairyGUI.DisplayObject a2;
checkType(l, 3, out a2);
var ret = self.TransformPoint(a1, a2);
pushValue(l, true);
pushValue(l, ret);
return(2);
}
catch (Exception e) {
return(error(l, e));
}
}