static int HitTest(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 3);
FairyGUI.Container obj = (FairyGUI.Container)ToLua.CheckObject <FairyGUI.Container>(L, 1);
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
FairyGUI.DisplayObject o = obj.HitTest(arg0, arg1);
ToLua.PushObject(L, o);
return(1);
}
catch (Exception e)
{
return(LuaDLL.toluaL_exception(L, e));
}
}