FBX.Scene.Nodes.Node.PropagateDirtyState C# (CSharp) Method

PropagateDirtyState() protected method

Mark this node and children as dirty
protected PropagateDirtyState ( ) : void
return void
        protected virtual void PropagateDirtyState()
        {
            m_bStateDirty = true;
            foreach ( Node Child in m_Children )
                Child.PropagateDirtyState();
        }