public PartyPossesionActuator ( Microsoft.Xna.Framework.Vector3 position, Tile actuatorTile, IConstrain constrain, IEnumerable |
||
position | Microsoft.Xna.Framework.Vector3 | |
actuatorTile | Tile | |
constrain | IConstrain | |
targetTile | IEnumerable |
|
action | IEnumerable |
|
return | System.Collections.Generic |
public PartyPossesionActuator(Vector3 position, Tile actuatorTile, IConstrain constrain, IEnumerable<Tile> targetTile, IEnumerable<ActionStateX> action) :
base(position, actuatorTile, constrain, targetTile, action)
{ }