private void SetFarseerBodyType(BodyType value)
{
switch (value)
{
case BodyType.Static:
this.body.BodyType = FarseerPhysics.Dynamics.BodyType.Static;
break;
case BodyType.Dynamic:
this.body.BodyType = FarseerPhysics.Dynamics.BodyType.Dynamic;
break;
case BodyType.Kinematic:
this.body.BodyType = FarseerPhysics.Dynamics.BodyType.Kinematic;
break;
}
}