public override List<DebugItem> GetDebugInputs(IExecutionEnvironment env, int update)
{
if (env == null)
{
return new List<DebugItem>();
}
base.GetDebugInputs(env, update);
if (Inputs != null)
{
foreach (var serviceInput in Inputs)
{
var debugItem = new DebugItem();
AddDebugItem(new DebugEvalResult(serviceInput.Value, serviceInput.Name, env, update), debugItem);
_debugInputs.Add(debugItem);
}
}
return _debugInputs;
}