void RunDelaunay()
{
Delaunay.Voronoi voronoi = new Delaunay.Voronoi(delaunay_all_qbits_posXZ_weighted, colors, new Rect(0, 0, floorWidth, floorHeight));
delaunayTriangulation = voronoi.DelaunayTriangulation();
triangles = voronoi.Triangles();
convexHull = voronoi.Hull();
}