protected override void LoadContent()
{
_background = GameRef.Content.Load<Texture2D>("Graphics/Pictures/background");
_keyboardIcon = GameRef.Content.Load<Texture2D>("Graphics/Pictures/keyboard_icon");
_gamepadIcon = GameRef.Content.Load<Texture2D>("Graphics/Pictures/gamepad_icon");
_volumeBar = GameRef.Pixel;
_titleFont = Game.Content.Load<SpriteFont>("Graphics/Fonts/TitleFont");
base.LoadContent();
}