public SwitchToParticleEffectObject ( |
||
effect | ||
offset | ||
dir | ||
scale | float | |
return | void |
public void SwitchToParticleEffectObject(ParticleEffect effect, Vec3 offset, Vec3 dir, float scale)
{
NativeEntityMethods.BindAttachmentToParticleEffect(Handle, effect.Handle, offset, dir, scale);
}